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Agent skill

3D Case File skill

Make investigation and scandal documentaries in real 3D (a night desk where every document is a scene, one continuous camera, pop-up buildings, stamps, newspapers, a door fly-through) with the SceneSkills 3D Case File kit.

The investigation look in real 3D: one desk at night under a green banker's lamp, where every document is a scene. A case file opens, a building pops up out of the page and the camera cranes down to street level, paper charts stand up, receipts get stamped, a newspaper breaks the story, a car arrives with its beacon and the camera flies through the doors into the next image. One continuous camera move instead of cuts.

What the skill teaches your agent about the style:

World: a dark study, one warm lamp pool (SpotLight with soft penumbra and shadows), a cool weak fill, dust in the beam, a blurred room far behind. Props: rotary phone, filter coffee, typewriter, calculator, files.

One camera, no cuts: top-down over the desk -> crane down to street level -> glide from document to document ("stations") -> back to the hero building -> fly through the door into the next scene. The camera move is the transition. Arrive at each station just before its line.

Most "3D" is flat images on planes (facades, rooms, papers) plus a few real props: cheap and rich.

All readable text is drawn in code (stamps, headlines, boards, receipts): never AI lettering.

Look: cool shadows, warm highlights, slight contrast, vignette, grain, depth of field that follows the subject.

Sound: paper, stamp, typewriter, car, door, lamp click; dark minimal score with one big hit on the reveal.

  1. 1

    Plan the film

    Story, sources and a station plan: list the desk stations in camera order and what each shows. Show it.

  2. 2

    Make the images

    Images: building facade straight-on on white, interior 16:9, blurred room, desk and folder textures (any image model). Props as GLB (any generator or a free CC0 model) or keep the stand-ins.

  3. 3

    Voice and timing

    Voice -> voice_prep.py -> copy timeline.py, name cues on words.

  4. 4

    Check stills

    Copy test.js, prove the hero move in ~14 s (stills only), then build the full film.js with camera keys derived from cues (key time = cue - 0.1). Use lin ease in the middle of long moves so the camera never stops.

  5. 5

    Check stills

    Stills sheet across the timeline after every change. Render 1920x1080.

  6. 6

    Sound and mix

    make_sound.py -> mixer -> mux.